Entry tags:
Lifeaftr Application
Player Information
Name: AB
Age: 26
Contact: Plurk: embracetheweeb | Discord: embracetheweeb#8683 | PM this journal
Current characters: N/A
Character Information
Name: The Batter
Series: OFF
Appearance: 1 | 2 | "Bad Batter"
There are multiple interpretations of the Batter's face and the one I am using is the popular fandom one: he has two sets of eyes, with the second set hidden under eyeblack. Information regarding the "Bad Batter" will be detailed in the Abilities section.
Age: Not stated, appears to be somewhere in his twenties.
Canon Point: Post game, the Batter's ending
Canon History: OFF's wiki page | The Batter
Personality: The Batter is someone who comes off as a quiet, unemotional man. He's always to the point when speaking to others and doesn't mince words, responding in short sentences or just simply answering questions with a "Yes.", "No." or "Whatever.". That's not to say he can't be chatty, however. He has some rather long speeches when facing off against the Guardians and there are moments in the game where the Batter does yell, for example if the player continues to attack Enoch during the first fight when he's invincible rather than run away. But these moments are the exception rather than the rule.
To say the Batter is an incredibly determined individual is putting it lightly. He allows nothing to come between him and his mission and is very rarely if ever distracted from it. Got a problem with specters? Then he's your guy. Otherwise the Batter doesn't care about much else. To this end he's also a rather pragmatic individual and shown to be fairly intelligent, although he leaves most of the puzzle solving to the Player. The Batter doesn't seem to mind that he's being controlled by someone else and has no problems with following another's lead, provided their end-goals are the same, that is.
He has his somewhat sillier moments as well. Judging from the photos taken in Zone 2's theme park, the Batter really enjoys riding roller coasters and has zero problems with dragging a statue of Zacharie along for a ride. Later on it's revealed that the Batter does have some measure of control regarding what the Player does...but he doesn't do anything about this (or it might just have to do with his legendary inability to care). In fact if the Player attempts to stick him in the back, the Batter informs them he prefers sitting in the front. Guess stoic purifiers have things they like...?
So all in all, he's a pretty quite guy with a mission to beat up ghosts. Seems okay, right? Well no. While the Batter is the protagonist of OFF, he's also very much the villain. His holy mission to purify the land is just that: take it back to zero and end it, regardless of if the people deserves it or not. He is not remorseful of this fact at all. The world of OFF is a flawed one yet there is still some good in it. But in the Batter's eyes it's better off being destroyed then continue on in its corrupted state, calmly ending the world and his own existence with a simple line and a flip of a switch:
"Escaping from your purpose is impossible."
What the Batter regards as 'pure' and 'impure' is very black and white, to the point he doesn't seem to understand the concept of grey areas. For example, after seeing Dedan screaming at an Elsen for not doing his job, the Batter claims that he's a specter and needs to be destroyed because he is hostile, despite the Elsen insisting otherwise. It doesn't seem to matter to him what one's positive achievements are prior - and all the Guardians did do good things, once upon a time - once you become impure then you need to be purified.
Still there are some moments where he seems to express some level of kindness. When Hugo expresses fear of the darkness, the Batter states that there will be no more darkness, a statement that can be taken as a rather callous comment or an attempt to sooth the child before his death. And after the battle with the Queen he encourages her to "dream sweet dreams" when she dies and even before that agrees with her that they both were equally neglectful of Hugo and that his own eyes are like the child's: full of fear. However what the Batter truly means during these talks are unknown. Mortis Ghost has confirmed that both the Batter and the Queen are unreliable as narrators, after all. So this, much like everything else in OFF, is left up in the air.
Abilities: Along with his ability to purify ghosts (via smacking them with a baseball bat) the Batter has access to Competences, which offer him special attacks, elemental attacks and healing abilities. These cost CP (Competences Points) to use, which will translate into stamina - the more CP an ability cost the more it will take out of the Batter to use. For example, Save First Base costs 5 CP so it can be used a number of times before the Batter starts to feel tired but Save Forth Base, which costs 80 CP, can only be used three times at most before it becomes too much to use again without rest. The skills are as follows:
Wide Angle: A scan that shows the name, HP, CP and a small description of an enemy. An example of what it'll look like in Lifeaftr:
The Batter
Purificatory physical incarnation
HP: ??? / CP: ???
No weaknesses/resistances
Save First Base: Restores a small amount of HP
Save Second Base: Restores a large amount of HP
Save Forth Base: Revives someone. In-game this will only revive someone who's knocked out rather than dead.
Run with Courage: An attack with the Metal Element
Run with Grace: An attack with the Plastic Element
Run with Dementia: An attack with the Smoke Element
Run with Belief: An attack with the Meat Element
Furious Homerun: An attack that hits a little harder than the Batter's regular attack.
Magic Homerun: An attack that hits much harder than the Batter's regular attack.
(Three skills have been left off of this list - Save Third Base (full HP restore), Save Secret Base (large HP heal to party) and Ultimate Homerun (the Batter's strongest attack) - as I feel they're too powerful)
Normally the Batter would also be in possession of three Add-Ons. However he will not be coming in with them.
Like a handful of characters in OFF, the Batter is aware of the player and addresses them by the name and gender they enter in the beginning of the game. In Lifeaftr they will simply be called 'the Player' or 'the Puppeteer'.
Finally there is the matter of the Batter's physical appearance. Normally he appears to be your average baseball player but if the Player chooses to join the Judge during the final battle, his appearance is a little....monstrous. Mortis Ghost has stated this is not a physical transformation but because the Player now sees the Batter as a monster as a result of what he's done.
Because of this, the Batter's physical appearance will largely be determined by those who interact with him in Lifeaftr. For example, if Character A is neutral towards or likes the Batter then they'll see the baseball player. But if their CR starts to slide towards the negative then they'll start to see the monster. This shift in appearance can also be affected by events as well.
Inventory:
The clothing on his back.
The Katsuhiro Bat.
x5 Luck Tickets (heals 100 HP, equivalent to minor injuries)
x3 Fortune Tickets (heals 1000, equivalent to slightly bigger injuries)
x1 Joker (revives someone. will be nerfed so that it only revives someone who is unconscious rather than dead)
Sample
Thread Sample: TDM thread
Name: AB
Age: 26
Contact: Plurk: embracetheweeb | Discord: embracetheweeb#8683 | PM this journal
Current characters: N/A
Character Information
Name: The Batter
Series: OFF
Appearance: 1 | 2 | "Bad Batter"
There are multiple interpretations of the Batter's face and the one I am using is the popular fandom one: he has two sets of eyes, with the second set hidden under eyeblack. Information regarding the "Bad Batter" will be detailed in the Abilities section.
Age: Not stated, appears to be somewhere in his twenties.
Canon Point: Post game, the Batter's ending
Canon History: OFF's wiki page | The Batter
Personality: The Batter is someone who comes off as a quiet, unemotional man. He's always to the point when speaking to others and doesn't mince words, responding in short sentences or just simply answering questions with a "Yes.", "No." or "Whatever.". That's not to say he can't be chatty, however. He has some rather long speeches when facing off against the Guardians and there are moments in the game where the Batter does yell, for example if the player continues to attack Enoch during the first fight when he's invincible rather than run away. But these moments are the exception rather than the rule.
To say the Batter is an incredibly determined individual is putting it lightly. He allows nothing to come between him and his mission and is very rarely if ever distracted from it. Got a problem with specters? Then he's your guy. Otherwise the Batter doesn't care about much else. To this end he's also a rather pragmatic individual and shown to be fairly intelligent, although he leaves most of the puzzle solving to the Player. The Batter doesn't seem to mind that he's being controlled by someone else and has no problems with following another's lead, provided their end-goals are the same, that is.
He has his somewhat sillier moments as well. Judging from the photos taken in Zone 2's theme park, the Batter really enjoys riding roller coasters and has zero problems with dragging a statue of Zacharie along for a ride. Later on it's revealed that the Batter does have some measure of control regarding what the Player does...but he doesn't do anything about this (or it might just have to do with his legendary inability to care). In fact if the Player attempts to stick him in the back, the Batter informs them he prefers sitting in the front. Guess stoic purifiers have things they like...?
So all in all, he's a pretty quite guy with a mission to beat up ghosts. Seems okay, right? Well no. While the Batter is the protagonist of OFF, he's also very much the villain. His holy mission to purify the land is just that: take it back to zero and end it, regardless of if the people deserves it or not. He is not remorseful of this fact at all. The world of OFF is a flawed one yet there is still some good in it. But in the Batter's eyes it's better off being destroyed then continue on in its corrupted state, calmly ending the world and his own existence with a simple line and a flip of a switch:
"Escaping from your purpose is impossible."
What the Batter regards as 'pure' and 'impure' is very black and white, to the point he doesn't seem to understand the concept of grey areas. For example, after seeing Dedan screaming at an Elsen for not doing his job, the Batter claims that he's a specter and needs to be destroyed because he is hostile, despite the Elsen insisting otherwise. It doesn't seem to matter to him what one's positive achievements are prior - and all the Guardians did do good things, once upon a time - once you become impure then you need to be purified.
Still there are some moments where he seems to express some level of kindness. When Hugo expresses fear of the darkness, the Batter states that there will be no more darkness, a statement that can be taken as a rather callous comment or an attempt to sooth the child before his death. And after the battle with the Queen he encourages her to "dream sweet dreams" when she dies and even before that agrees with her that they both were equally neglectful of Hugo and that his own eyes are like the child's: full of fear. However what the Batter truly means during these talks are unknown. Mortis Ghost has confirmed that both the Batter and the Queen are unreliable as narrators, after all. So this, much like everything else in OFF, is left up in the air.
Abilities: Along with his ability to purify ghosts (via smacking them with a baseball bat) the Batter has access to Competences, which offer him special attacks, elemental attacks and healing abilities. These cost CP (Competences Points) to use, which will translate into stamina - the more CP an ability cost the more it will take out of the Batter to use. For example, Save First Base costs 5 CP so it can be used a number of times before the Batter starts to feel tired but Save Forth Base, which costs 80 CP, can only be used three times at most before it becomes too much to use again without rest. The skills are as follows:
Wide Angle: A scan that shows the name, HP, CP and a small description of an enemy. An example of what it'll look like in Lifeaftr:
The Batter
Purificatory physical incarnation
HP: ??? / CP: ???
No weaknesses/resistances
Save First Base: Restores a small amount of HP
Save Second Base: Restores a large amount of HP
Save Forth Base: Revives someone. In-game this will only revive someone who's knocked out rather than dead.
Run with Courage: An attack with the Metal Element
Run with Grace: An attack with the Plastic Element
Run with Dementia: An attack with the Smoke Element
Run with Belief: An attack with the Meat Element
Furious Homerun: An attack that hits a little harder than the Batter's regular attack.
Magic Homerun: An attack that hits much harder than the Batter's regular attack.
(Three skills have been left off of this list - Save Third Base (full HP restore), Save Secret Base (large HP heal to party) and Ultimate Homerun (the Batter's strongest attack) - as I feel they're too powerful)
Normally the Batter would also be in possession of three Add-Ons. However he will not be coming in with them.
Like a handful of characters in OFF, the Batter is aware of the player and addresses them by the name and gender they enter in the beginning of the game. In Lifeaftr they will simply be called 'the Player' or 'the Puppeteer'.
Finally there is the matter of the Batter's physical appearance. Normally he appears to be your average baseball player but if the Player chooses to join the Judge during the final battle, his appearance is a little....monstrous. Mortis Ghost has stated this is not a physical transformation but because the Player now sees the Batter as a monster as a result of what he's done.
Because of this, the Batter's physical appearance will largely be determined by those who interact with him in Lifeaftr. For example, if Character A is neutral towards or likes the Batter then they'll see the baseball player. But if their CR starts to slide towards the negative then they'll start to see the monster. This shift in appearance can also be affected by events as well.
Inventory:
The clothing on his back.
The Katsuhiro Bat.
x5 Luck Tickets (heals 100 HP, equivalent to minor injuries)
x3 Fortune Tickets (heals 1000, equivalent to slightly bigger injuries)
x1 Joker (revives someone. will be nerfed so that it only revives someone who is unconscious rather than dead)
Sample
Thread Sample: TDM thread